Sunday, September 23, 2012

System Map

It's been a while since I've had time to work on this project, but this weekend I sat down and banged out something I've been wanting to do for a while: the system map!

First, here's a zoomed out shot of the entire system:


 A view of the inner planet and its many moons:


And a view of the second planet and it's huge moon orbits:


The white orbits are for planets, and the purple orbits are wormholes.  When you are in the map, the game is paused.  Right now only the basics are implemented, but I'll be slowly building onto it in the future.  At the moment it only draws planets, wormholes, their orbits, and you can move the camera around.  The camera is controlled with the mouse buttons and movement.

The idea is for the system map to be the tactical center of the space-aspect of the game.  From the map you can see where other objects and ships in the system are, where you are, and you can plot interplanetary trajectories.  I've got a pretty awesome concept thrown together for how the course plotting will work, and I'm really excited to implement it.

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